Recommendations for Children and Adolescents

• In order to create an academic basis for the development of e-sports in all its aspects, a curriculum program can be creat! that can be includ! in all levels of !ucation from secondary !ucation to postgraduate !ucation, or it can be taught as an elective course in existing curriculum programs.

• Spending long periods of time in front of computers or game consoles can have negative effects on the psychology, mental and social status and also physical health of children and adolescents. Therefore, regular exercise and participation in sports activities will be beneficial for the psycho-social development, mental and physical health of children and adolescents.

As in every branch of sports

 

cognitive skills are important in e-sports, and this skill can even have a leading role in e-sports. In this context, children and young people interest! in e-sports should build a career process in which they will not neglect their responsibilities in academic and social life.

• In e-sports, there may be situations where an athletic career cannot be long-term. Because there may be innovations and updates brought to e-sports game types, and this situation may undermine the career process in e-sports. In this context, it will be beneficial for children and young people to see e-sports as an alternative career dimension other than the main profession they will determine in terms of carrying out a healthy career process.

• Instead of children and young people watching peru whatsapp number data 5 million various digital game videos on platforms such as YouTube, it will be more beneficial for their cognitive development if they experience these digital games themselves in the time periods they plan with their parents.

Recommendations for Researchers

 

• Qualitative research can be conduct! with the 6 steps to conducting content marketing research participation of parents and !ucators to reveal the perceptions and agb directory expectations of children and young people regarding e-sports.

 

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