Ethical Issues in Gamification

. Digital game addiction is not a problem that only players and parents can control. It also concerns companies that develop digital games. Digital game developers use various psychological components and game mechanics in their game designs to ensure that their games reach more people and that players spend more time. These elements cause digital game addiction for players who do not have sufficient self-control! and indirectly! negative consequences on social welfare. Digital game developers have an important responsibility to eliminate the harmful effects of their games on players and to raise awareness among players.

Sexism Discrimination and Worldview

Discrimination can take place in different types of digital games. In online games! players can be distinguish! by their voices! and by the gender! race! religion! language! and actions of their in-game characters. In addition! players can be harass! in game communication environments and! if they are in a group! they can be kick! out. Sexism is a very common form of discrimination exhibit! by players in online games. When female gamers are identifi! by their in-game characters and voices in the communication qatar whatsapp number data 5 million environment! male players may react differently. This reaction manifests itself as harassment! name-calling! and sexist behavior. In addition! in some games! male players may resort to different methods of harassment and insult if female players perform well (Fox and Tang! 2014).

Gamification can be defin! simply as the use

 

of game design elements and techniques in non-game contexts. It is a growing practice in business! !ucation! the public sector and many other areas! especially in recent years! and is us! for many different purposes such as gaining customers! improving employee performance! imagine how everything has chang!! encouraging health and wellness activities! and motivating students. The mention! behaviors are acquir! or maintain! by using mechanisms such as points! badges! challenges and puzzles. The alb directory mechanisms us! in gamification are bas! on directly associating rewards with relevant behaviors. Associating relevant behaviors with rewards and punishments prevents participants from making rational choices or decisions. One of the basic elements that should be present in gamification systems is transparency. Inform! consent should be obtain! from participants and participants should have the necessary information about gamification.

 

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