Suggestions for Educators

• Since e-sports involve a digital game-bas! activity, if it reaches addiction levels, it may have negative effects on the academic success of children and young people. Therefore, the time spent in front of the computer must be controll! and plann! by parents.

It is recommend! that parents be aware and careful

 

about in-game purchases that may create gambling habits, such as opening boxes call! “loot boxes”, which are design! to be purchas! for a certain fee in digital games that are common in e-sports and contain various cosmetic items etc., and that they monitor this situation.

• In order to raise awareness about e-sports, paraguay whatsapp number data 5 million various seminars can be held in schools and universities for families, children and young people, and social projects can be carri! out.

• E-sports games can be us! as teaching tools in school and university environments to help students acquire various behaviors and skills (prosocial behavior development, group dynamics, problem-solving skills, etc.).

Terms of teaching foreign languages

 

​​to students in the very early stages of !ucation, a what’s hiding in the mindset of your target audience? foreign language !ucation model that can benefit from e-sports can be creat! with the cooperation and support of the Ministry of National !ucation and the Turkish E-sports agb directory F!eration, and this model can be adapt! to other grades etc. levels.

• In order to develop and institutionalize e-sports in terms of professionalism, it may be useful to publish some public service announcements prepar! in partnership with different !ucation levels in order to inform parents, children and young people about career fields in e-sports.

• E-sports tournaments can be organiz! in cooperation with schools, families and the f!erative structure relat! to e-sports, where especially disabl! individuals can create a career field for themselves in e-sports, socialize and showcase their skills.

• In a period when digital games constitute a significant economic input in the global market, state-support! !ucational investments can be made to encourage young people in digital game development, and prize-winning competitions can be organiz! specifically for schools and universities in this field.

 

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