In global trade the digital game economy

The Digital Games book series, created as part of the open source project conducted by the Information Technologies and Communication Authority Secure Internet Center, covers digital games in every aspect. Digital Game Economics is also among the topics covered. Res. Asst. Gizem Ateş and Prof. Dr. Cemalettin Aktepe, authors of the Digital Games Book, provide the following striking explanations in the Digital Game Economics Section:

is an innovative industry area that generates high income. The size of the digital game market and its export potential are remarkable areas for countries. The sustainable success of international businesses that play an active role in this regard in the digital game ecosystem; It allows creative talents to contribute to technological progress in many areas such as creating value for world societies, increasing welfare, education-art-science. It strengthens the need for integrated work of different disciplines such as software, law, international trade and qualified social capital of the labor scene in international competition.

Passion profit and innovation coming together

 

to redefine the boundaries of digital games every time further expands the transfer from the global value chain to the global value networks. The increasing number nigeria whatsapp number data 5 million of followers, global manufacturers and developers, brand value, turnover, export potential and significant market diversity in the world make new entries into the sector attractive. At this point, developing policies that allow businesses that continue to internationalize, starting from the technopark and startup level, to take part in cooperation and for those that fail to reorganize rather than exit the sector will provide significant advantages in the digital game economy.

Comes to games some people immediately think of game addiction

 

It seems like there is such a prejudice against digital how do you assess the intense competition games in society. If a parent voices this, they immediately start talking agb directory about their child playing too many digital games and becoming addicted to games. However, it is not just children who play games. Most people from seven to seventy play games. Because having fun by playing games is also a need. The problem is not playing games, but not being able to stop playing the game. In fact, while the World Health Organization defines game addiction as a disease, it points to the situation of those who cannot stop playing the game, who make the game their whole life, who cannot stop enjoying it, and who neglect their essential needs because of games.

 

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