Design, prototype, produce, manufacture, distribute, market and sell their own goods. This movement impacts global manufacturing as creation shifts geographically to local, philosophically to sustainability and legally to force the adaptation of new IP laws as people move from consuming to creating and sharing. The following material features links, sources and dates, sorted in logical orders, to help you find key data that you’ll need to make informed decisions. Additionally, I’ll link to other listings and indexes that will provide further context. One of my goals is to serve as an industry curator to advance our collective knowledge, research, Maker Movement and in addition to own personal understanding.
If this is truly a sharing economy
Then we must be willing to share what we learn and know with others. If you would like to read an overview that includes three distinct business opportunities for corporations, read the full report on the Collaborative Economy Value Spain Email List Chain. Please leave comments with your input and URL. I’ll be happy to add and credit you. Scope: The practice of individual people or non-traditional groups creating physical goods and products. Market Capitalization and Value Economic boost: “Makers pump some $29 billion into the economy each year.” USA Today, Oct 2013 3D printing value: “The overall market for 3-D printing products and services hit $2.2 billion in 2012.
A compounded annual
Growth rate of almost 29 percent compared to the $1.7 billion the industry recorded in 2011.” Wired, May 2013 Revenue of 3D printing: “North America & Asia-Pacific accounted for more than 68.0% of the 3D Printing Philippines Telegram Number Materials Revenue in 2012.” MarketsandMarkets, Nov 2013 Surge in sales: “MakerBot [a 3D printer manufacturer] had sold approximately 7,500 machines from 2009 to 2012, generating an estimated $10 million to $15 million in revenue.” Wired, Apr 2012 Breadth of the movement: Approximately 135 million U.S. adults are makers: “People who employ their creative skills in craft activities, such as making clothing, jewelry, baked goods or works of craft or art.
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